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I'm so tired

Ok, so I have been Grinding the hell out of this project.

Like, a lot.

So then what have I done so far?




I finished a lot more of the shots that I was missing beforehand.





I also modeled the entirety of the inside convenience store and I am honestly super happy with how it came out.



I'm almost done with animating and then I'm going to go Composite all of this in After Effects.

But I'm pretty dead so I think ill sleep for the next 48 hours straight.




Finished shot

 

Alright, so I'm tired as hell and have been working way too much so I'm gonna post the one rendered thing I have for today and enjoy my spring break for a little bit. 

As you can see, a lot of changes have been made with the store plus the overall lighting and composition. Now I only need to add the character in so I'm pretty happy with how this is all turning out.

Character Design

 

Ta da! A character Design Sheet!

I liked where I was going with the design of the character in one of my previous blog posts, but it definitely felt as if I needed something to have around to reference.

 A friend recommended me the name " In my Head" since the film is all about intrusive thoughts. I thought this was pretty good so I added it for now to at least identify it and ill see if I keep it later. When I sat down and sketched out this first draft of the design today, I felt as though it is still lacking in some ways. 

I envisioned this character being portrayed as a punky, outlandish, and bashful young person, but only when we are looking into their thoughts. In reality, they are genuinely kind and just have a lot going on to handle. 

To solve this, I think ill rework the character a little bit by pushing the design elements to be more exaggerated. I have always heard from industry professionals that, especially in animation, pushing proportions and exaggerating design are two key components to enhancing the visuals and portrayal of a character and story.

So for example, I can add a big round smiley face onto their shirt covered by the jacket to show that they are open to being kind but have to get out of their comfort zone to do so. I can also make their outward design to be sharper with things like the ponytail. 

Right now I'm working a lot on the backgrounds and 3d models so that's what my next blog post will probably be about.

Storyboards


A professional artist's storyboard is usually clean, precise, and overall readable by everyone. However, professional artists also get paid and have time, two things which I for sure don't have (basically I'm broke on time and money :P ).

 Even though I would love to invest a sizeable amount of time into a good storyboard, I simply don't have that luxury when working solo.

This means I have to adapt to working loose, quick, and dirty. The storyboard you see here is not one that is top-notch or the best by any means, but it for sure gets the job done and helps me to actually continue moving forward at a much faster pace.
Storyboard.

Now that I have this, my next post will probably look more into character design or will showcase what I have worked on in terms of animation, see you next time! 

A quick little sketch.

I have been grinding away at the general environment, characters, and props needed for the piece. However right now most things are pretty unfinished except for this one shot that I still think needs some work. 


A merging of both 2d and 3d Elements.





















Here you can see how I have started to work on the shot of the Vespa coming into frame. Not only that, I am combining 2d and 3d assets to create the look that I want for the film. This look is still VERY EARLY, especially in the rough sketch of the character and the direction they are facing. 

Next, I need to get that storyboard quickly as it will be key for helping me finish this.

I have a lot more that I have worked on, but again it's mostly stuff that needs polish before being shown, so ill just leave some progress renders showing how I got here.

First pass

Developing Composition

Vespa + Store

Very rough Character Sketch

Different angle + Final Render Before Composite





Little Demon Guy!

 Alright so I talked about one of the characters from my film, now let's talk about the second very important character. This here is th...